2024
DOI: 10.1016/j.heliyon.2024.e25017
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An attention-based approach for assessing the effectiveness of emotion-evoking in immersive environment

Feng Liu,
Yihao Zhou,
Jingyi Hu
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Cited by 2 publications
(1 citation statement)
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“…According to Usmani et al [79], the phenomenon 'Proteus effect' which claims that people who invest a significant amount of time and effort in shaping their virtual identity tend to adopt characteristics of their digital character, and thereby leading to changes in their behavior in the real world, appears to be present within metaverse, potentially disrupting their mental stability. Finally, according to Liu et al [80], in an immersive virtual environment, visual stimuli have a markedly different effect on human perception and behavior than they do in the actual world. The experiment they conducted showed that the correlation between emotional states and the value of visual stimuli influences human attentional bias.…”
Section: Social Aspectmentioning
confidence: 99%
“…According to Usmani et al [79], the phenomenon 'Proteus effect' which claims that people who invest a significant amount of time and effort in shaping their virtual identity tend to adopt characteristics of their digital character, and thereby leading to changes in their behavior in the real world, appears to be present within metaverse, potentially disrupting their mental stability. Finally, according to Liu et al [80], in an immersive virtual environment, visual stimuli have a markedly different effect on human perception and behavior than they do in the actual world. The experiment they conducted showed that the correlation between emotional states and the value of visual stimuli influences human attentional bias.…”
Section: Social Aspectmentioning
confidence: 99%