10th International Symposium on Asynchronous Circuits and Systems, 2004. Proceedings.
DOI: 10.1109/async.2004.1299304
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An asynchronous, iterative implementation of the original booth multiplication algorithm

Abstract: One of the main reasons for using asynchronous design is that it offers the opportunity to exploit the datadependent latency of many operations in order to achieve low-power, high-performance, or

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Cited by 7 publications
(10 citation statements)
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References 4 publications
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“…Finally, C4 indicates that a nonzero multiple is 2. These signals (defined in Table I) are given by (2) and may be efficiently implemented in hardware using the circuits as shown in Fig. 1.…”
Section: Real-time Csd Multiplier Structurementioning
confidence: 99%
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“…Finally, C4 indicates that a nonzero multiple is 2. These signals (defined in Table I) are given by (2) and may be efficiently implemented in hardware using the circuits as shown in Fig. 1.…”
Section: Real-time Csd Multiplier Structurementioning
confidence: 99%
“…Moreover, by executing a number of iterations that are data dependent, the energy efficiency can be greatly improved relative to array and parallel multipliers. Here, energy efficiency refers to the energy required per operation, e.g., nano-Joules/op [2]. Therefore, the choice between implementing a parallel or array multiplier as opposed to an iterative multiplier in any given design is generally a trade-off of computational speed against area requirement and energy efficiency.…”
Section: Introductionmentioning
confidence: 99%
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“…Along these lines, Efthymious et al [7] proposed an asynchronous multiplier implementation based on the original Booth algorithm [3]. Their design scans the multiplier operand and skips chains of consecutive ones or zeros.…”
Section: A Iterative Multipliersmentioning
confidence: 99%
“…In terms of the multiplier design, the delay variability nature of iterative multipliers makes them a popular choice amongst asynchronous designers [7,12]. An iterative multiplier utilizes a few functional units repeatedly to produce the result.…”
Section: A Asynchronous Multipliers and Floating-point Arithmeticmentioning
confidence: 99%