2022
DOI: 10.1007/978-3-031-20253-7_17
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An Approach to Facilitate Visitors’ Engagement with Contemporary Art in a Virtual Museum

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Cited by 2 publications
(4 citation statements)
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“…The activity types are presented in Section 3.1. Additionally, for the 2gether VR museum, three interactivity levels were defined (low, medium and high) depending on the amount of engagement that is needed by the user in the available activity types [18]. Another important factor considered was a sense of control.…”
Section: Methodsmentioning
confidence: 99%
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“…The activity types are presented in Section 3.1. Additionally, for the 2gether VR museum, three interactivity levels were defined (low, medium and high) depending on the amount of engagement that is needed by the user in the available activity types [18]. Another important factor considered was a sense of control.…”
Section: Methodsmentioning
confidence: 99%
“…The aim is to allow the user to interact with the artworks and focus on recognizing the abstract or cubistic human forms present in the artworks by understanding the different shapes, curves, lines, colors, shading and lighting and how they synthesize the overall picture. The hands-on activity depends on the artwork, and the task can be to solve a 3D puzzle of a 2D artwork or to move/synthesize parts of a 3D artwork [18]. The intended level of entertainment for the 2gether VR museum is not the level that one would seek in a game but rather lower.…”
Section: Methodsmentioning
confidence: 99%
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