2019
DOI: 10.1016/j.compedu.2019.04.006
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An approach to evaluating the user experience of serious games

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Cited by 80 publications
(40 citation statements)
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References 37 publications
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“…The level of fidelity achieved in a simulation or game concerns how closely it corresponds to the real world (Moizer et al, 2019). High-fidelity can be important to a simulation where transfer of knowledge learnt within the game to real world situations is required (Jones & Bursens, 2015;Petridis et al, 2012), such as in the case of medical procedures.…”
Section: Fidelitymentioning
confidence: 99%
“…The level of fidelity achieved in a simulation or game concerns how closely it corresponds to the real world (Moizer et al, 2019). High-fidelity can be important to a simulation where transfer of knowledge learnt within the game to real world situations is required (Jones & Bursens, 2015;Petridis et al, 2012), such as in the case of medical procedures.…”
Section: Fidelitymentioning
confidence: 99%
“…Two of the best-known factors that influence the acceptance, use, and success of any video game are the players’ enjoyment and the players’ experience satisfaction [ 21 - 26 ]. If players do not enjoy the game or have a satisfying gaming experience, they will not play the game [ 27 ].…”
Section: Introductionmentioning
confidence: 99%
“…Role-playing games simulate a social situation in which users are asked to cover and interpret specific roles to develop a certain competence, such as effective communication or negotiation [34][35][36][37][38]. Here, learners, as actors, according to a specific script, perform and develop their actions on a stage.…”
Section: Agents In Eg and The Spa Approachmentioning
confidence: 99%