2015
DOI: 10.1145/2735951
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An Approach to Ballet Dance Training through MS Kinect and Visualization in a CAVE Virtual Reality Environment

Abstract: This article proposes a novel framework for the real-time capture, assessment, and visualization of ballet dance movements as performed by a student in an instructional, virtual reality (VR) setting. The acquisition of human movement data is facilitated by skeletal joint tracking captured using the popular Microsoft (MS) Kinect camera system, while instruction and performance evaluation are provided in the form of 3D visualizations and feedback through a CAVE virtual environment, in which the student is fully … Show more

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Cited by 102 publications
(67 citation statements)
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“…These methods have some limitations in their capability for temporal information analysis, since they use only the existing of the nodes and the frequency of occurrence of the nodes (key postures) on maps. It is evident that the transitions from posture to posture (or from one form in space to next) preserve more temporal information about the dance sequence than the postures (forms in space) do themselves [340]. In order to perform trajectory analysis on the SSOM, in this Chapter, two methods for transition analysis of the SSOM trajectory are presented.…”
Section: Discussionmentioning
confidence: 99%
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“…These methods have some limitations in their capability for temporal information analysis, since they use only the existing of the nodes and the frequency of occurrence of the nodes (key postures) on maps. It is evident that the transitions from posture to posture (or from one form in space to next) preserve more temporal information about the dance sequence than the postures (forms in space) do themselves [340]. In order to perform trajectory analysis on the SSOM, in this Chapter, two methods for transition analysis of the SSOM trajectory are presented.…”
Section: Discussionmentioning
confidence: 99%
“…11.1 [340]. The Microsoft Kinect system provides 20 3D skeleton points to represent each player (student) in the camera's field of view.…”
Section: Characterization Of Dance Gesture Using Spherical Self-organmentioning
confidence: 99%
See 1 more Smart Citation
“…Human motion data have been used in a wide range of VR applications, such as virtual training [Pronost et al 2008;Kyan et al 2015] and virtual rehabilitation [Celiktutan et al 2013], for analyzing the performance of the human subject as well as animating virtual avatars to interact with the subject to enhance the realism of the system. In particular, pre-captured human motions can be used as examples to guide the movement of virtual characters in response to the performance of the human subject [Ho et al 2013;Pronost et al 2008].…”
Section: Introductionmentioning
confidence: 99%
“…Como em Kyan et al (2015) onde a angulação em relação ao troncoé usada na representação do posicionamento de mãos, pulsos, cotovelos, ombros, centro dos ombros, quadris, centro dos quadris, joelhos, pés, tornozelos, espinha e cabeça.…”
Section: Representações Orientadasà Informação Espacialunclassified