2007
DOI: 10.1111/j.1467-8535.2007.00706.x
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An application of games‐based learning within software engineering

Abstract: For some time now, computer games have played an important role in both children and adults' leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games are highly engaging and incorporate features that are extremely compelling. It is these highly engaging features of computer games that have attracted the interests of educationalists. The use of games-based l… Show more

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Cited by 155 publications
(61 citation statements)
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“…Finally, the pedagogical aspect concerns the teaching approach: how to gain knowledge effectively about the environment and the concepts that are being taught. Until now, many computer games have been developed for learning purposes, but very few perform a thorough analysis as several researchers have pointed out (Connolly, Stansfield, & Hainey et al, 2007;O'Neil et al 2005;Squire, 2002). There is also a lack of comparison of the effectiveness of computer games with other learning methods such as lectures (Leemkuil, 2005).…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Finally, the pedagogical aspect concerns the teaching approach: how to gain knowledge effectively about the environment and the concepts that are being taught. Until now, many computer games have been developed for learning purposes, but very few perform a thorough analysis as several researchers have pointed out (Connolly, Stansfield, & Hainey et al, 2007;O'Neil et al 2005;Squire, 2002). There is also a lack of comparison of the effectiveness of computer games with other learning methods such as lectures (Leemkuil, 2005).…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
“…Despite having similar results to ours, it must be taken into account that the studies by other authors have compared their new methods using games with traditional classroom lessons, whereas in our study we compared our new method (AR and iPhone) with a traditional game. Games (traditional or digital) can promote student motivation (Papastergiou, 2009) and improve the learning experience of the participants (Connolly, Stansfield, and Hainey, 2007). This motivation is usually not present in traditional lessons.…”
Section: Learning Outcomesmentioning
confidence: 99%
“…As shown in several studies, Sofoluwe (2007) suggested that the educational game can serve as a tool of learning for encouraging and motivating students learning within enjoyable environment. In the recent years, several researchers developed the educational game to support students' academic achievement, including mathematics (Lee and Chen 2009), language (Chen et al 2011), software programming (Connolly et al 2007), management education (Chen et al 2013;Kiili 2007), medical education (Moreno-Ger et al 2008), and sports education (Mueller et al 2010).…”
Section: Educational Computer Game and Gender Differencesmentioning
confidence: 99%
“…10 Despite evidence supporting the use of computer games in educational settings, only a few comprehensive evaluations have assessed the effectiveness of these games in improving knowledge or cognitive skills. 6,8,14 Furthermore, there is little empirical research that examines computer games for young children, particularly preschool and early elementary school ages. The goal of the present study was to evaluate whether an educational computer game could teach complicated scientific content to young children.…”
mentioning
confidence: 99%