2015 International Conference on Developments of E-Systems Engineering (DeSE) 2015
DOI: 10.1109/dese.2015.15
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An Application of Game Technology to Virtual University Campus Tour and Interior Navigation

Abstract: 1Many applications optimistically claim the title of virtual campus tour nowadays with a small minority deserving it. Throughout this paper various virtual campus tours are explored and analysed along with the problems of interior navigation. The technologies that support development of virtual worlds for computer games are studied and a solution to interior navigation and virtual campus tour derived from this technology is proposed.

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Cited by 14 publications
(8 citation statements)
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“…Feedback from VICTour 1.0 supported our hypothesis that the use of game engines can provide users with a more realistic virtual tour experience [3]. Nevertheless, a typical desktop computer system still did not provide the level of immersion we felt could be achieved using today's technology.…”
Section: Improving Immersion With Oculus Rift Vrmentioning
confidence: 85%
See 1 more Smart Citation
“…Feedback from VICTour 1.0 supported our hypothesis that the use of game engines can provide users with a more realistic virtual tour experience [3]. Nevertheless, a typical desktop computer system still did not provide the level of immersion we felt could be achieved using today's technology.…”
Section: Improving Immersion With Oculus Rift Vrmentioning
confidence: 85%
“…In our previous paper [3], we investigated the use of game engines to develop a highly interactive virtual campus tour application. Our findings demonstrated that game technology is currently the only solution for providing a rich virtual tour experience.…”
Section: Introductionmentioning
confidence: 99%
“…The Case for Graph-based Recommendations [15] User experience Understanding Mobile Phone Activities via Retrospective Review of Visualizations of Usage Data [16] User experience Challenges on the Journey to Co-Watching YouTube [17] User journey, journey planning Development Plan for Research on Omni-Channel Shopping to Purchase Intention [18] Omni-channel Context-Aware User Modeling Strategies for Journey Plan Recommendation [19] User journey VICTour 1.1: Introducing virtual learning environments and gamification [20] User journey, virtual campus An Application of Game Technology to Virtual University Campus Tour and Interior Navigation [21] Virtual campus Just Browsing? Understanding User Journeys in Online TV [22] User journey Mobility Crowdsourcing: Toward Zero-Effort Carpooling on Individual Smartphone [23] User journey Customer Experience Modeling: Designing Interactions for Service Systems [24] User experience Redefining Touchpoints: An Integrated Approach for Implementing Omnichannel Service Concepts [25] Touchpoints, user experience…”
Section: Systematic Literature Reviewmentioning
confidence: 99%
“…When it comes to interactive digitally generated real-time 3D scenes projected onto 2D displays, game technology provides a range of technologies that support and simplify the development of interactive visualisation. Technical advancements in game technology include rendering, realistic physics, lighting, audio, graphical user interfaces (GUI), headup displays (HUD), inputs and scripting [25]. They are also able to serialize and deserialize XML files.…”
Section: Choice Of Technologymentioning
confidence: 99%