2022
DOI: 10.4018/ijthi.2022010105
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An Antecedent Study of Mobile Social Game Addiction vs. Virtual Goods Purchase

Abstract: This study aims to investigate how cognitive antecedents impact on social game addiction and virtual properties purchase among Generation Y players in Malaysia. Using a quantitative method with 341 Generation Y gamers and analysed via structural equation modeling through a two-step analysis approach, the results demonstrate that social game addiction is influenced by enjoyment, play intensity and self-control. The purchase intention of virtual goods is affected by flexibility and play intensity. However, socia… Show more

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