2022
DOI: 10.57185/joss.v1i1.5
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An Analysis Of Students’ Motivation In Teaching And Learning Process By Using Kahoot

Abstract: Kahoot! is a game-based learning platform used to review students’ knowledge, for formative assessment or as a break from traditional classroom activities. Play is a social-centred process, able to boost motivation and promote learning across all levels and ages. With the growing push for creativity in the classroom as well as the application of effective technology in teaching and learning. The key of teaching and learning process affects the students’ motivation as well as the learning goals. This study was … Show more

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Cited by 2 publications
(2 citation statements)
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“…The three most common learning apps ("Anton", "LearningApps.org", "Kahoot") consist of multimedia and quiz features where students can win prizes or compete against other classmates. These additional features have been discovered in other "Kahoot" studies to increase collaboration, engagement, motivation and participation in the classroom (Virga et al, 2022;Bawa, 2019;Zhang and Yu, 2021).…”
Section: Jritmentioning
confidence: 93%
“…The three most common learning apps ("Anton", "LearningApps.org", "Kahoot") consist of multimedia and quiz features where students can win prizes or compete against other classmates. These additional features have been discovered in other "Kahoot" studies to increase collaboration, engagement, motivation and participation in the classroom (Virga et al, 2022;Bawa, 2019;Zhang and Yu, 2021).…”
Section: Jritmentioning
confidence: 93%
“…Besides, being interested, the participants take part in various learning contest not only to upgrade technological knowledge but also overall performance in every possible context. Darma, Agus & Rosalina (2022) claimed that the leaners had been immensely stimulated in progressing English writing skills through operating Kahoot! in the classroom.…”
Section: Literature Reviewmentioning
confidence: 99%