“…As the most prevalent form of IBAR [1], SBR algorithm renders a 2D image with atomic primitives to simulate a particular style in a local or global manner. The primitives involved in SBR are virtual painting brush [2,3], tiles [4], points (stippling, Halftoning, and hatching) [5][6][7][8][9][10][11][12][13], and even images [14][15][16][17]. Some also simulated water-color style [18], pencil and ink style [19,20], line drawing [21,22], and Pointillism [23][24][25][26][27].…”