2022
DOI: 10.2478/bgs-2022-0002
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Amulets, Gaming Pieces, Toys or Offerings? Thoughts on Animal Figurines and Funerary Practices in the Late Bronze Age Aegean

Abstract: The assemblage of four cones (ivory, stone) and an astragalus marked with dots from Katsambas in Crete is so far the best evidence of gaming pieces uncovered in an Aegean tomb of the Late Bronze Age. A small faience animal associated with the same burial, that of a child, attracted however little attention, and raises the question whether it may be added as a possible game piece to this set. Although this holed piece was certainly used as a personal ornament or amulet, this paper gives the opportunity to revie… Show more

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Cited by 2 publications
(1 citation statement)
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“…I am inclined to think it is less a matter of play being deemed frivolous so much as its observable material correlates having been enmeshed within such functional categories. Extant literature highlights the difficulty of isolating play explicitly because of ludic materials’ intersectionality with other behavioural categories, with investigators citing the multifunctionality and ‘polysemic value’ of figurines, tokens, engraved slabs and other materials that may have been used as playthings but equally appear to have served ritual, social and political aims (Phialon 2022). As the authors themselves concede, what constitutes ‘fun’ varies widely across cultural and temporal contexts, hinging on ‘multiple layers of personal interpretations, relations, socio-cultural settings and other dynamics in form and performance that change over time’.…”
Section: An Archaeology Of Playmentioning
confidence: 99%
“…I am inclined to think it is less a matter of play being deemed frivolous so much as its observable material correlates having been enmeshed within such functional categories. Extant literature highlights the difficulty of isolating play explicitly because of ludic materials’ intersectionality with other behavioural categories, with investigators citing the multifunctionality and ‘polysemic value’ of figurines, tokens, engraved slabs and other materials that may have been used as playthings but equally appear to have served ritual, social and political aims (Phialon 2022). As the authors themselves concede, what constitutes ‘fun’ varies widely across cultural and temporal contexts, hinging on ‘multiple layers of personal interpretations, relations, socio-cultural settings and other dynamics in form and performance that change over time’.…”
Section: An Archaeology Of Playmentioning
confidence: 99%