2022
DOI: 10.15847/obsobs16320222215
|View full text |Cite
|
Sign up to set email alerts
|

Amiais in Second Life™: the use of metaverse environments to disseminate Cultural Heritage

Abstract: Amiais is a small Portuguese village located in the Aveiro district. It is also a virtual village available in Second Life™. The recreation of Amiais in the metaverse is a part of the LOCUS project, which intends to use digital platforms to promote and disseminate local cultural heritage. Thus, a playful narrative was developed to explore the virtual territory and share cultural aspects of Amiais. The research presented in this article tested the users' response to the narrative, their immersive learning abou… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 9 publications
0
0
0
Order By: Relevance
“…Virtual universes have attracted the attention of architects, landscape designers, and urban environment designers from the outset as a unique modeling and design tool [18,19]. There are numerous successful projects to transfer copies of real objects and even entire settlements into virtual space [20][21][22]. However, the use of Second Life or Metaverse, as well as specialized virtual spaces for urban planning, is still in its early stages of development [13,23].…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…Virtual universes have attracted the attention of architects, landscape designers, and urban environment designers from the outset as a unique modeling and design tool [18,19]. There are numerous successful projects to transfer copies of real objects and even entire settlements into virtual space [20][21][22]. However, the use of Second Life or Metaverse, as well as specialized virtual spaces for urban planning, is still in its early stages of development [13,23].…”
Section: Literature Reviewmentioning
confidence: 99%
“…A significant group of studies is devoted to the transfer of real objects into virtual space and the use of such reflections for various purposes [11,19,22]. Also, part of the research focuses on understanding virtual worlds as centers of new economic and design development, considering them mainly as spaces of unlimited freedom [24, 26,29].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Tangible cultural assets typically benefit from VR visual and spatial capabilities, which allow users to immerse themselves in detailed replicas of historical sites or artifacts. The current literature presents several examples of 3D reconstructions of lost, inaccessible, or protected heritage sites using digital technologies [10][11][12][21][22][23][24], as well as digital replicas of museum halls and artifacts [25][26][27], becoming multi-user environments in which exploration and learning become a social experience.…”
Section: Introductionmentioning
confidence: 99%