2018
DOI: 10.21606/drs.2018.452
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Ambiguity and Open-Endedness in Behavioural Design

Abstract: Design is increasingly concerned with changing people's behaviours. A common characteristic to behavioural design approaches is their directionality: products provide clarity about or guidance towards the designer's intended behavioural outcome. In this paper we propose an alternative perspective that emphasizes ambiguity (i.e. affording multiple interpretations) and open-endedness (i.e. affording multiple courses of action). We build on two design cases in pediatric healthcare in which the aim was to stimulat… Show more

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Cited by 9 publications
(7 citation statements)
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“…Related work in design research and design-oriented HCI links debate to the design of provocations [29], highlighting the importance of provocation and criticality in interaction design [14]. Critical inquiry in design research and design-oriented HCI has become increasingly relevant in practice, as related research has demonstrated how the design of frictions [30,31,32], limitations [27], discomfort [33,34], unconventional functions [35], ambiguity [36,37] or open-endedness [37] can be beneficial for a variety of purposes. Such provocations may intentionally trigger personal dilemmas through use and interaction with the design artefact [38].…”
Section: Related Workmentioning
confidence: 99%
“…Related work in design research and design-oriented HCI links debate to the design of provocations [29], highlighting the importance of provocation and criticality in interaction design [14]. Critical inquiry in design research and design-oriented HCI has become increasingly relevant in practice, as related research has demonstrated how the design of frictions [30,31,32], limitations [27], discomfort [33,34], unconventional functions [35], ambiguity [36,37] or open-endedness [37] can be beneficial for a variety of purposes. Such provocations may intentionally trigger personal dilemmas through use and interaction with the design artefact [38].…”
Section: Related Workmentioning
confidence: 99%
“…Through the field study [8], we understood that tactful objects should be designed to collaborate with people [41] by balancing the ways in which they steer towards desired forms of behavior [25] while also allowing freedom in appropriation and openness in use [5]. The collaboration between Mr.V the Spaceman's and Figure 3: Balanced collaboration: a) first prototype [8]: probes given to interact with the first prototype; b) field study [8]: collection of family's activities; c) final prototype [4]: control interface, selected containers and booklet implemented in Mr.V the Spaceman.…”
Section: Balanced Collaborationmentioning
confidence: 99%
“…Ambiguousness can be an invitation of the object to be experienced and re-experienced through its sensuous or aesthetic properties, from which new explorations can start. Ambiguity has, for instance, been suggested to lead to partnerships that allowed for different types of play [5] and may also lead to different forms of appropriation [3].…”
Section: Unificationmentioning
confidence: 99%