Ubiquitous Computing, Complexity, and Culture 2015
DOI: 10.4324/9781315781129-14
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Ambient Literature: Writing Probability

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Cited by 7 publications
(6 citation statements)
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“…The readers' mobile phones thus offer site-responsive content that is not only created specifically for the purpose but also intended to be co-created in one's concurrent experience of the environment and awareness of on-site text such as information signs. One of the more ambitious genres in this family of mobile narratives, the genre of ambient literature (Dovey, 2015), makes the reader/listener actively interact not only with their environment through purposeful exploration but also with the structure of the narrative proper through navigating its multiplechoice features.…”
Section: Situated Embodimentmentioning
confidence: 99%
See 1 more Smart Citation
“…The readers' mobile phones thus offer site-responsive content that is not only created specifically for the purpose but also intended to be co-created in one's concurrent experience of the environment and awareness of on-site text such as information signs. One of the more ambitious genres in this family of mobile narratives, the genre of ambient literature (Dovey, 2015), makes the reader/listener actively interact not only with their environment through purposeful exploration but also with the structure of the narrative proper through navigating its multiplechoice features.…”
Section: Situated Embodimentmentioning
confidence: 99%
“…Our main focus is m-reading at its most technologically basic, that is, the reading of the traditional continuous linear text, presented either in a self-contained file or online, rather than the digital-born format of hypertext fiction that initially prompted Mangen's queries about digital reading. We realize that by constraining our focus to digitized traditional text we are merely scratching the surface of what mobile phones do for the evolution of narrative reading, from the first SMS-based novels of the early 2000s (Ito et al, 2005) and their newer relatives available through the Hooked application (Ha, 2015), to various types of site-responsive mobile storytelling (Dovey, 2015;Farman, 2014) and speed-reading apps such as Kindle's Word Runner. A closer analysis of these latter forms of reading from mobile phones falls beyond the scope of this essay for reasons of relative comparability between the print and digital phenomena under discussion, so as to secure common ground, and the hypothetical possibility of systematic empirical validation, in our dialogue with Mangen's (2008 and later) comparisons.…”
Section: Introduction: the Situation Constraintmentioning
confidence: 99%
“…StoryPlaces is concerned with applications that are closer to interactive ction, with a focus on story and interactive structure. These locative narrative experiences have been termed locative literature' [22] or 'ambient literature' [16].…”
Section: Background On Locative Narrativementioning
confidence: 99%
“…Mixed reality systems, where digital technology is integrated with real world experiences, have been identified as an important way in which the public may experience cultural heritage -from digital tours [14] to 3D reconstructions of lost treasures and ruined sites [10]. Locative storytelling (also called locative literature [35], or ambient literature [17]) is a type of mixed reality system with a focus on delivering digital content, typically via a location-aware smart device. Content might be authored to be read at a specific location, and may require another to be read before it is shown.…”
Section: Introductionmentioning
confidence: 99%