2004
DOI: 10.1016/s1571-0661(05)82604-0
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Alternating-time logic with imperfect recall

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Cited by 117 publications
(166 citation statements)
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“…The former has been focused on the way in which ATL and its extensions can be used for verification of multi-agent systems, in particular what is the complexity of model checking, and how one can overcome the inherent difficulties. An interested reader is referred to [13] for an overview, and to [9,17,20,24,42,48,57,59] for more specific results; some attempts at taming the complexity were proposed e.g. in [18,23,38,46,47].…”
Section: Related Workmentioning
confidence: 99%
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“…The former has been focused on the way in which ATL and its extensions can be used for verification of multi-agent systems, in particular what is the complexity of model checking, and how one can overcome the inherent difficulties. An interested reader is referred to [13] for an overview, and to [9,17,20,24,42,48,57,59] for more specific results; some attempts at taming the complexity were proposed e.g. in [18,23,38,46,47].…”
Section: Related Workmentioning
confidence: 99%
“…ATL was combined with epistemic logic [1,2,39,[60][61][62], and several semantic variants were defined that match various possible interpretations of ability [35,39,43,45,57]. Moreover, many conceptual extensions have been considered, e.g., with explicit reasoning about strategies, rationality assumptions and solution concepts [19,20,58,63,65], agents with bounded resources [5,6,14,15], coalition formation and negotiation [12], opponent modeling and action in stochastic environments [16,37,55,56] and reasoning about irrevocable plans and interplay between strategies of different agents [3,11].…”
Section: Related Workmentioning
confidence: 99%
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“…First, we employ "memoryless" strategies in this paper, while in [3] strategies assign agents' choices to sequences of states (which suggests that agents can recall the whole history of the game). It should be pointed out that both types of strategies yield equivalent semantics for "vanilla" ATL, although the choice of one or another notion of strategy affects the semantics (and complexity) of the full ATL* and most ATL variants for games with incomplete information [20]. Thus, we use memoryless strategies to increase the simplicity and extendability of our approach.…”
Section: Atl With Intentionsmentioning
confidence: 99%
“…As discussed in the literature [21,20], even in the face of imperfect information all of these variants are potentially interesting, and it is important to be able to distinguish between them; for example, the first variant can be used to identify agents or groups who can make something come about if they get enough information, in contrast with those who cannot no matter how much information they get. While the two variants of "ability" just mentioned can be expressed with combinations of operators with standard semantics ([{i}]φ and K i [{i}]φ respectively, in the case of a single agent), in order to be able to express the latter (knowledge of ability "de re"), operators with alternative semantics are needed [21,26,18,20]. We do not consider such operators in the current paper.…”
Section: Introductionmentioning
confidence: 99%