2017
DOI: 10.1162/pres_a_00307
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Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions

Abstract: Virtual and augmented reality technologies are increasingly utilized by public-facing galleries, libraries, archives, and museums (GLAM) institutions to convey both heritage and contemporary stories, information, and experiences. However, within these media, the visitors are often overwhelmed by the virtual environment, resulting in the cultural heritage content being pushed to the background. In this article, we present the alternating reality (AltR) narrative that supports the communication of cultural herit… Show more

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Cited by 12 publications
(13 citation statements)
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“…To the best of our knowledge, this is the first case of a direct and quantitative experiment to compare real-world aesthetic experience side-by-side with its VR counterpart. A major empirical justification of this research can be linked to communicating historic and contemporary visual arts to a remote audience 69 72 , especially in the context of novel trends in presenting arts to remote audience in the wake of the COVID-19 pandemic.…”
Section: Discussionmentioning
confidence: 99%
“…To the best of our knowledge, this is the first case of a direct and quantitative experiment to compare real-world aesthetic experience side-by-side with its VR counterpart. A major empirical justification of this research can be linked to communicating historic and contemporary visual arts to a remote audience 69 72 , especially in the context of novel trends in presenting arts to remote audience in the wake of the COVID-19 pandemic.…”
Section: Discussionmentioning
confidence: 99%
“…3.7 New Pholiota, 2018, Australia: Exhibited for 2 weeks / > 1600 HMD wearers New Pholiota (NP) accompanied an architectural exhibition for the general public of a full-size replica of the heritage-listed house, "Pholiota," which demonstrated low-cost home construction [25].…”
Section: Vr Installationsmentioning
confidence: 99%
“…Azuma's (2019: 29) own call for research on 'nontechnical challenges' such as social acceptance requires reconfiguring AR research to questions around 'establishing AR as a new medium and finding ways to take advantage of this new form of media' (emphasis added). Meanwhile, the virtuality continuum is being bent backwards on itself (Hoang and Cox, 2018) to try to account for perceived AR experiences. We now turn to more fully consider what media are in order to more accurately decipher what AR media afford, and then consider the implications for the publics they create.…”
Section: Conceptualising Ar Technology and Mediamentioning
confidence: 99%