“…[38][39][40][41][42] Besides its capacity to influence behaviours, comics have been reported to be approachable and promote more engagement and motivation than regular text-based materials while garnering the same knowledge acquisition, which is particularly advantageous in engaging noninterested and new audiences while demonstrating that entertainment and education are not mutually exclusive. [43][44][45][46] Comics have been used to raise awareness about diseases and their symptoms among the general public, to assist patients and their families better understand their illness, to promote the self-management of chronic conditions, to improve therapeutic adherence in children, 47 to support informed decision-making in clinical procedures and therapeutic options, 48,49 to facilitate or ameliorate patients' healthcare experience, 50 to promote surgical procedures and organ donation 51,52 and to increase follow-up rates in primary care provider transitions. 45,53 The appropriation of comics in the domains of disease prevention and health promotion began with efforts directed at communicable diseases, mostly targeting children and often as part of multimodal campaigns, alongside other media formats.…”