PsycEXTRA Dataset 2011
DOI: 10.1037/e642042011-001
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Aligning Instruction and Assessment with Game and Simulation Design

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Cited by 7 publications
(8 citation statements)
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“…A good example is the use of standardized patients in computer-based simulation tasks in the United States Medical Licensing Examination developed by the National Board of Medical Examiners (Margolis & Clauser, 2006). In addition, because it is possible to use a standardized rating scheme for students' performance in the simulation, the overall reliability can be increased, especially compared to PBAs (Wainess, Koenig, & Kerr, 2011). Finally, using MBPA, the representativeness of the KSAs in the assessment can be increased (as compared to PBA).…”
Section: Theoretical Backgroundmentioning
confidence: 97%
“…A good example is the use of standardized patients in computer-based simulation tasks in the United States Medical Licensing Examination developed by the National Board of Medical Examiners (Margolis & Clauser, 2006). In addition, because it is possible to use a standardized rating scheme for students' performance in the simulation, the overall reliability can be increased, especially compared to PBAs (Wainess, Koenig, & Kerr, 2011). Finally, using MBPA, the representativeness of the KSAs in the assessment can be increased (as compared to PBA).…”
Section: Theoretical Backgroundmentioning
confidence: 97%
“…https://en.wikipedia.org/wiki/The_Oregon_Trail_(video_game) 2 https://www.cse.ucla.edu. For an example of their work in this space, see Wainess, R., Koenig, A., and Kerr, D. (2011).…”
Section: Endnot Esmentioning
confidence: 99%
“…Mängupõhine õpe (MPÕ) kui õppemeetod on uurijate suuremat tähele panu pälvinud juba alates möödunud sajandi kuuekümnendatest, kui oma tööd avaldasid Jerome Bruner ja Albert Bandura. Hariduslike mängude puhul, mille otstarbeks on mõne spetsiifilise õpieesmärgi saavutamine, on uuritud nii nende üldist (Wainess, Koenig, & Kerr, 2011) kui ka spetsiifilist mõju, nt mõju kognitiivsetele võimetele ja motivatsioonile (Garris, Ahlers, & Driskell, 2002;Rieber, Smith, & Noah, 1998;Wouters et al, 2013) või käitumislaadile ja hoiakutele (Ruben, 1999;Wainess et al, 2011;Wilcox et al, 2008). Hoolimata lähenemisnurgast on selge, et haridusliku mängu üheks otstarbeks on toetada õppimist.…”
Section: Mängupõhine õPeunclassified