2019
DOI: 10.1080/10494820.2019.1593862
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Algotaurus: an educational computer programming game for beginners

Abstract: An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where code execution could be tracked easily. One essential advantage of the software is that after a very short training, students can start experimenting, and they can und… Show more

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Cited by 8 publications
(3 citation statements)
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“…in Isbister, 2016, p. 115). Interacting with objects in a bedroom can be found in other games and visual novels, such as indie titles missed messages and One Night Stand (He, 2019;Kinmoku, 2016). Overall, perusing belongings can quickly foster a sense of knowing someone.…”
Section: Intimacy and Consentmentioning
confidence: 99%
“…in Isbister, 2016, p. 115). Interacting with objects in a bedroom can be found in other games and visual novels, such as indie titles missed messages and One Night Stand (He, 2019;Kinmoku, 2016). Overall, perusing belongings can quickly foster a sense of knowing someone.…”
Section: Intimacy and Consentmentioning
confidence: 99%
“…In the context of programming instruction, gamification platforms are designed in various ways (Kafai & Burke, 2016). For instance, Scratch uses a block-based environment (Topalli & Cagiltay, 2018), Algotaurus uses a mini-language microworld programming environment (Krajcsi et al, 2021), Programmer Adventure Land uses an adventure-based programming environment (Chang et al, 2020), and many other computer programs designed to promote gamification provide various learning environment features.…”
Section: Introductionmentioning
confidence: 99%
“…Games have been considered to be entertaining and engaging [34]. Teaching concepts through games could help learners perceive learning as fun without overwhelming them with inner details of the concept [7,16]. We believe that ML concepts can also be introduced via a game without going through the lower level of implementation details.…”
Section: Introductionmentioning
confidence: 99%