Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180)
DOI: 10.1109/vrais.1998.658419
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Aiding orientation performance in virtual environments with proprioceptive feedback

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Cited by 18 publications
(14 citation statements)
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“…These studies show a significant decrease in orientation performance using visual information alone (without concomitant body rotation). In addition, Bakker, Werkhoven, and Passenier (1998) found that participants attempting to rotate 270°in a VE using visual information alone undershot the rotation by 120°(as compared with to a 25°un-dershoot with vision and proprioceptive information combined). Studies that have examined imagined updating have shown similar results (e.g.…”
Section: Differences In Knowledge Acquired From Real and Virtual Envimentioning
confidence: 99%
“…These studies show a significant decrease in orientation performance using visual information alone (without concomitant body rotation). In addition, Bakker, Werkhoven, and Passenier (1998) found that participants attempting to rotate 270°in a VE using visual information alone undershot the rotation by 120°(as compared with to a 25°un-dershoot with vision and proprioceptive information combined). Studies that have examined imagined updating have shown similar results (e.g.…”
Section: Differences In Knowledge Acquired From Real and Virtual Envimentioning
confidence: 99%
“…Research suggests that physical motion allows better estimates of the magnitude of rotation (Bakker, Werkhoven, and Passenier, 1998). Chance et al (1998) found that natural turns produced significantly higher levels of spatial orientation than manual turns, a fact which has important implications for the choice of VE displays given the results of our experiment.…”
Section: Related Workmentioning
confidence: 63%
“…Most VR is without real inherent energy consumption or proprioceptive and vestibular feedback that would be involved in many real-world tasks. Kinesthetic information, transmitted while walking, would increase spatial orientation in the VE (e.g., Bakker, Werkhoven, & Passenier, 1998;Chance, Gaunet, Beall, & Loomis, 1998) and raise the feeling of presence and immersion (e.g., Slater, Usoh, & Steed, 1995;Usoh et al, 1999).…”
Section: Interaction Devicesmentioning
confidence: 99%