Handbook of Digital Games 2014
DOI: 10.1002/9781118796443.ch10
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AI for General Strategy Game Playing

Abstract: List of Figures vii List of Tables ix Acknowledgments xi AI for General Strategy Game Playing 13 10.1 Introduction 13 10.1.1 Strategy games 13 10.1.2 AI for board games 15 10.1.3 AI for strategy games 16 10.2 Research questions and methodology 18 10.2.1 The SGDL and its framework 19 10.3 The game, the agents and the assigner 21 10.3.1 Implementation details 24 10.4 Agents 24 10.4.1 Random action selection 25 10.4.2 Finite-state machine 26 10.4.3 Neuroevolution of augmenting topologies 26 v vi CONTENTS 10.4.4 M… Show more

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Cited by 2 publications
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“…When addressing the medical diagnosis field, AI-based systems can be beneficial in their ability to mimic human brain in more simple tasks and create novel solutions to more complicated ones. As an example can be given solving a Rubik’s cube using simulated data and artificial neural network architecture [ 11 ] or an even more human task such as playing a Go board game [ 12 ]. By providing valid input data, the computer could find its own way of solving an advanced task and transform raw numerical data into an algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…When addressing the medical diagnosis field, AI-based systems can be beneficial in their ability to mimic human brain in more simple tasks and create novel solutions to more complicated ones. As an example can be given solving a Rubik’s cube using simulated data and artificial neural network architecture [ 11 ] or an even more human task such as playing a Go board game [ 12 ]. By providing valid input data, the computer could find its own way of solving an advanced task and transform raw numerical data into an algorithm.…”
Section: Introductionmentioning
confidence: 99%