2016
DOI: 10.1007/s13142-016-0395-7
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Agile science: creating useful products for behavior change in the real world

Abstract: Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurpo… Show more

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Cited by 190 publications
(178 citation statements)
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References 52 publications
(56 reference statements)
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“…embodied conversational agents, online support groups, instant messaging, wearable biofeedback and gameification) [68][69][70][71]. From an agile science perspective, SlowMo could be implemented as a module within a broader digital therapy platform for psychosis [42,72] or adapted for a range of other difficulties and settings. Its innovative redesign of a thought record, a widely used cognitive-behavioural therapy tool, could be repurposed for other mental health difficulties.…”
Section: Discussionmentioning
confidence: 99%
“…embodied conversational agents, online support groups, instant messaging, wearable biofeedback and gameification) [68][69][70][71]. From an agile science perspective, SlowMo could be implemented as a module within a broader digital therapy platform for psychosis [42,72] or adapted for a range of other difficulties and settings. Its innovative redesign of a thought record, a widely used cognitive-behavioural therapy tool, could be repurposed for other mental health difficulties.…”
Section: Discussionmentioning
confidence: 99%
“…Generating direct evidence can be difficult for app makers, as it involves partners with researchers and undertaking the often costly and time-consuming process of clinical research. New research methods and protocols can greatly reduce the cost and shorten the length of app-based studies, meaning the barriers to direct app research are often less than expected (Hekler et al 2016).…”
Section: Discussionmentioning
confidence: 99%
“…The prioritization workshop drew design guidelines from human-centered design [41], agile science [42], and boundary objects [33]. The process included sketching and paper prototyping [43], physical prototyping, participatory design [44] with City of Phoenix staff, and iterative testing and improvements of the orientation, facilitation, and materials.…”
Section: Priortization Workhop Designmentioning
confidence: 99%