2012
DOI: 10.1016/j.knosys.2011.11.020
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Aggregating consistent endgame knowledge in Chinese Chess

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Cited by 10 publications
(3 citation statements)
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“…In [20], a domain-specific indexing function was proposed. Chinese Chess involves knowledgebased techniques for endgames and integrates the search engine with a conflict-free knowledge base of 123 985 material combinations [3]. In Connect6, a threat space search is implemented to determine whether a position will result in a win or a loss [18].…”
Section: B Endgame Databasesmentioning
confidence: 99%
See 1 more Smart Citation
“…In [20], a domain-specific indexing function was proposed. Chinese Chess involves knowledgebased techniques for endgames and integrates the search engine with a conflict-free knowledge base of 123 985 material combinations [3]. In Connect6, a threat space search is implemented to determine whether a position will result in a win or a loss [18].…”
Section: B Endgame Databasesmentioning
confidence: 99%
“…11, and are labeled isomorphic in the permuted graph; hence, and are structural equivalent. 3 If there is more than one piece of the same kind, such as the two pawns in Example 6, the two pawns should be encoded as and when they are used in and because is a piece, not a kind of piece. However, the positions in a material combination implicitly indicate the encodings.…”
Section: Examplementioning
confidence: 99%
“…In CC, an external memory algorithm was presented in order to save the space used for a single endgame, just as KCP GGM M kggmm whose size is 8.2 GB [11]. Besides the above algorithm, there are knowledge-based techniques for CC endgames and CC integrates the search engine with the use of a knowledge base of 124,747 material combinations [12]. Furthermore, potential errors were corrected by the methods mentioned in [13] and [14].…”
mentioning
confidence: 99%