Proceedings 5th IEEE International Workshop on Robot and Human Communication. RO-MAN'96 TSUKUBA
DOI: 10.1109/roman.1996.568812
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Agents with faces: the effect of personification

Abstract: It is still an open question whether software agentsshould be person$ed in the inteflace. In order to study the effects of faces and facial expressions in the inteflace, a series of experiments was conducted to compare subjects' responses to and evaluation of diyerent faces and facial expressions.The experimental results obtained demonstrate that: 1) personijied interfaces help users engage in a task, and are well suited for an entertainment domain; 2) people's impressions of a face in a task are different fro… Show more

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Cited by 193 publications
(197 citation statements)
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“…These findings are in line with previous research [1], [10,11,12,13] and suggest that the choice of visual representation drives attributions regarding the cognitive and emotional intelligence the system invites. Given that such effects are fast, in part automatic, and might not habituate over short exposures, the design of applications should therefore take a match between the perceived profile of the agents and the intended function into account.…”
Section: Discussionsupporting
confidence: 92%
“…These findings are in line with previous research [1], [10,11,12,13] and suggest that the choice of visual representation drives attributions regarding the cognitive and emotional intelligence the system invites. Given that such effects are fast, in part automatic, and might not habituate over short exposures, the design of applications should therefore take a match between the perceived profile of the agents and the intended function into account.…”
Section: Discussionsupporting
confidence: 92%
“…Our character is lifelike, reproduces the human physics in detail, and performs non-verbal behaviors in an exaggerated manner as this has been proven to convey emotions more efficiently and directly than regular performance (in fact, caricaturists take advantage of this), making interaction a fun experience. Embodiment enhances entertainment and effective user engagement [14]. A preliminary system test, we recently run with eighteen 10 to 18 years old kids, seems to support these facts.…”
Section: Discussionmentioning
confidence: 83%
“…By humanizing the appearance of social robots, engagement might be increased and allows users to employ social and physical conventions that are familiar to them (cf. [20,31]). Furthermore, increasing anthropomorphism leads to longer interactions with the robot and a more positive, lifelike evaluation of the robot [19].…”
Section: Form Realismmentioning
confidence: 99%