“…Participation in MMORPGs has been shown to provide language learners with immersive (Gee, 2007;Zhao & Lai, 2009) and linguistically rich and cognitively challenging environments (Sylvén & Sundqvist, 2012), and sufficient opportunities, to acquire another language (Peterson, 2010b(Peterson, , 2012a(Peterson, , 2012bRankin, Gold & Gooch, 2006). Specifically, MMORPGs afford learners opportunities to learn conversational language, use and practise the L2 (T. Bryant, 2006;Peterson, 2011;Thorne, 2008;Thorne, Black & Sykes, 2009), engage in various forms of interaction (such as negotiation of meaning) necessary for language learning (Peterson, 2012b), foster pragmatic development (Thorne, 2008), and develop their communicative competence, especially when played together with native speakers and learners from different countries (Peterson, 2010a(Peterson, , 2010bRama, Black, van Es & Warschauer, 2012). In addition to these benefits for L2 acquisition, other major purported benefits of gameplay are in the affective domain.…”