Abstract:A typical optical based gait analysis laboratory uses expensive stereophotogrammetric motion capture systems. The study aims to propose and validate an affordable gait analysis method using augmented reality (AR) markers with a single action camera. Image processing software calculates the position and orientation of the AR markers. Anatomical landmark calibration is applied on the subject to calibrate each of the anatomical points with respect to their corresponding AR markers. This way, anatomical points are… Show more
“…Estos resultados presentan errores mayores que los obtenidos por Parrilla et al (2013), si bien las diferencias pueden deberse al tipo de movimiento analizado en dicho trabajo, que estaba confinado en un espacio más pequeño, o a los algoritmos de cálculo que en nuestro estudio se realizan en tiempo real. Por el contrario, los errores obtenidos en nuestro trabajo son bastante menores que los descritos por Nagymate et al (2019) en un estudio sobre marcha. En nuestra opinión, los pobres resultados mostrados en dicho estudio se deben más a la presencia de artefactos por movimiento de tejidos blandos que a la precisión del equipo.…”
Although video-photogrammetry is the gold standard for human movement analysis, its complexity and high cost arouse interest in simpler and cheaper alternatives. One of them is videoanalysis, which allows analyzing movements in a plane. An alternative that allows the study of movements in 3D is the uaugmented reality markers (AR markers), widely used in the field of robotics. These systems allow to analyze, in real time and with a single video camera, the position and orientation of objects with sufficient precision for use in many biomechanical applications. This article analyzes the accuracy of ArUco markers in the measurement of angles and displacements, comparing the movements measured with the system with two precision techniques: encoders of linear and angular displacements and a standar equipment of videophotogrammetry . The results show that markers can measure displacements with errors lower than those associated with human variability, so it would be possible to use this type of markers in a wide variety of biomechanical applications.
“…Estos resultados presentan errores mayores que los obtenidos por Parrilla et al (2013), si bien las diferencias pueden deberse al tipo de movimiento analizado en dicho trabajo, que estaba confinado en un espacio más pequeño, o a los algoritmos de cálculo que en nuestro estudio se realizan en tiempo real. Por el contrario, los errores obtenidos en nuestro trabajo son bastante menores que los descritos por Nagymate et al (2019) en un estudio sobre marcha. En nuestra opinión, los pobres resultados mostrados en dicho estudio se deben más a la presencia de artefactos por movimiento de tejidos blandos que a la precisión del equipo.…”
Although video-photogrammetry is the gold standard for human movement analysis, its complexity and high cost arouse interest in simpler and cheaper alternatives. One of them is videoanalysis, which allows analyzing movements in a plane. An alternative that allows the study of movements in 3D is the uaugmented reality markers (AR markers), widely used in the field of robotics. These systems allow to analyze, in real time and with a single video camera, the position and orientation of objects with sufficient precision for use in many biomechanical applications. This article analyzes the accuracy of ArUco markers in the measurement of angles and displacements, comparing the movements measured with the system with two precision techniques: encoders of linear and angular displacements and a standar equipment of videophotogrammetry . The results show that markers can measure displacements with errors lower than those associated with human variability, so it would be possible to use this type of markers in a wide variety of biomechanical applications.
“…[12] This sort of visual pose estimation is particularly typical in biomechanics, when the motion of humans or animals is captured. Single camera together with special pattern target objects such as augmented reality markers, [13] Parameters j R i Rotation matrix from frame i to j r position vector u, v, w unit vectors ϑ i angular position of the secondary cable winches, i = 1, 2, 3 ψ SU angular position of the Swinging Unit about the vertical axis F i thrust forces exerted by the fan actuators, i = 1...6 F SU,x , F SU,y resultant thrust forces in local x and y direction M SU,z resultant torque in local z direction exerted by the thrust forces M wi secondary cable winch torques, i = 1, 2, 3 m SU , m CC mass of the Swining Unit and the Cable Connector J mass moment of inertia matrix g gravitational acceleration vector q general coordinate vector M mass matrix C vector of velocity dependent inertial forces λ vector of Lagrange multipliers φ vector of geometric constraints H control input distribution matrix τ vector of control inputs n number of coordinates m number of constraints l number of independent control inputs α, β…”
Section: Pose Estimation Of Mobile and Pendulum-like Robotsmentioning
Spatial pose estimation devices for mobile and cable-suspended robots have been rapidly developed. The HTC Vive sensor, which operates with swept laser beams, has aroused many researchers' interest. We present experiments with a double pendulum robot equipped with the HTC Vive Tracker. A linear feedback controller ensured the tracking of pre-defined end-effector trajectories of various speeds. The pose feedback of the controller was provided by the HTC Vive. As a reference, the realized trajectory was measured by the OptiTrack motion capture system. We report that the motion control of a spatial double pendulum robot can be achieved by using a linear feedback controller together with cable winch and fan actuators providing six independent inputs. The accuracy of the HTC Vive was proved to be sufficient for the feedback position control of indoor mobile robots. We report that the error strongly correlates with the linear/angular velocity, the acceleration and the jerk.
“…These expensive devices are difficult to use in outdoor environments as they restrict the free movement of the users. Second, outdoor environments are much more dynamic in which lighting and environmental conditions vary substantially compared to a carefully designed indoor environment, often including markers to facilitate image registration and tracking (Azuma et al, 1999;Nagymáté and Kiss, 2019). Nevertheless, with the decreasing costs of new generation smartphones possessing advanced software development kits such as ARCore or ARKit for Android and iOS devices respectively, it is now possible to abstract most of the aforementioned challenges from the developers (Nowacki and Woda, 2020).…”
Abstract. This paper investigates the use of Augmented Reality (AR) in pedestrian wayfinding in two aspects. First, an experiment was conducted to understand whether an AR-based mobile platform improves finding the direction of a query destination compared to a paper map. A total of 54 participants were enrolled to represent each group, in which the task was to show the direction of a query point-of-interest (POI). The experiments were carried out at the Beytepe Campus of Hacettepe University. The results suggest that AR-based platform significantly improves the task completion time compared to a paper map. Second, an online questionnaire was conducted to understand the preference of participants in terms of visualising the distances of POIs on an AR-based platform. Four different methods were utilised which vary the colour and size of a POI depending on its distance to the user. The results suggest that the majority of the participants preferred visualising POIs with the same colour but with different sizes depending on their distance to the user. This finding adds further support to the default visualisation adopted in Mapbox, the technology that was used to develop the AR-based platform.
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