2005
DOI: 10.1007/11573548_99
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Affective Guide with Attitude

Abstract: Abstract. The Affective Guide System is a mobile context-aware and spatial-aware system, offering the user with an affective multimodal interaction interface. The system takes advantage of the current mobile and wireless technologies. It includes an 'affective guide with attitude' that links its memories and visitor's interest to the spatial location so that stories are relevant to what can be immediately seen. This paper presents a review of related work, the system in detail, challenges and the future work t… Show more

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Cited by 11 publications
(6 citation statements)
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References 17 publications
(16 reference statements)
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“…Embodied museum agents are gaining much attention, and several such systems currently exist (Kopp et al, 2005;Lim et al, 2005). Museums are a particularly appropriate arena in which to have an agent that embodies culture, as tourists from many different cultures are often the visitors in these settings.…”
Section: Introductionmentioning
confidence: 99%
“…Embodied museum agents are gaining much attention, and several such systems currently exist (Kopp et al, 2005;Lim et al, 2005). Museums are a particularly appropriate arena in which to have an agent that embodies culture, as tourists from many different cultures are often the visitors in these settings.…”
Section: Introductionmentioning
confidence: 99%
“…Like DRAMATRIC, the Affective Guide [Lim et al 2005] is a PDA-based storytelling tour system for visitors to cultural heritage sites. Affective Guide triggers text-to-speech storytelling episodes via GPS as a user walks by prespecified locations.…”
Section: Related Workmentioning
confidence: 99%
“…Perhaps the most common examples are of guides (M. Y. Lim, Aylett, & Jones, 2005;Roussou, 2001) and routeplanners (Costantini, Mostarda, Tocchio, & Tsintza, 2008;Papagiannakis & MagnenatThalmann, 2007;Song, Elias, Martinovic, Mueller-Wittig, & Chan, 2004). In many other projects intelligent agents are employed to create a sense of inhabitation and enact crowd simulations (Bogdanovych et al, 2009;C.-K. Lim, Cani, Galvane, Pettre, & Zawawi, 2013;Sequeira, Morgado, & Pires, 2014;Sequeira & Morgado, 2013).…”
Section: Virtual Heritage Agentsmentioning
confidence: 99%