CHI '03 Extended Abstracts on Human Factors in Computing Systems - CHI '03 2003
DOI: 10.1145/765891.765957
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Affective gaming

Abstract: In search of suitable methods for measuring the affective state of video-game players, this study investigates the hypothesis that the player's state of arousal will correspond with the pressure used to depress buttons on a gamepad. A video game was created that would detect the force of each button press during play. It was found that as the difficulty level of the game increased, players would hit the gamepad buttons significantly harder.

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Cited by 69 publications
(17 citation statements)
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“…In this case, researchers developed techniques that are not as straightforward as those reviewed in 3.1. Sykes and Brown [2] were able to determine the level of a game player's arousal only by the pressure they use when controlling the gamepad and pushing buttons. It was difficult to find out if this arousal state was positive or negative, though.…”
Section: Detection and Measure Of The Player's Affective Statementioning
confidence: 99%
See 1 more Smart Citation
“…In this case, researchers developed techniques that are not as straightforward as those reviewed in 3.1. Sykes and Brown [2] were able to determine the level of a game player's arousal only by the pressure they use when controlling the gamepad and pushing buttons. It was difficult to find out if this arousal state was positive or negative, though.…”
Section: Detection and Measure Of The Player's Affective Statementioning
confidence: 99%
“…Affective gaming was originally conceived as the search of suitable methods for measuring the affective state of videogame players [2,3]. It began as the desire of translating the advances achieved in affective computing and, more precisely, in the human-computer interaction to videogames.…”
Section: Introductionmentioning
confidence: 99%
“…This study focused on quantifying one feature of user experience which is satisfaction regarding the speed of hardware using an IS clientserver application. Using button press as player's arousal sign, Sykes and Brown [33] indicated that a player's state of arousal could be determined by the level of pressing buttons on a gamepad.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The gaming community has recently recognized the importance of emotion in the development of more engaging games [2,3], and the area of affective gaming is receiving increasing attention. The current focus of affective gaming research is on the sensing and recognition of the players' emotions, and tailoring the game responses to these emotions [4,5].…”
Section: Introductionmentioning
confidence: 99%