Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004
DOI: 10.1145/1028014.1028070
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Affective effects of agent proximity in conversational systems

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Cited by 18 publications
(24 citation statements)
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“…In the proposed system, the automated search would be conducted at an altitude that would result in an average human head occupying only 1-3 pixels of the search camera's FOV, eliminating any shape information [9]. For these reasons we have employed a point detection technique from the area of Mathematical Morphology.…”
Section: Point Target Detection Phasementioning
confidence: 99%
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“…In the proposed system, the automated search would be conducted at an altitude that would result in an average human head occupying only 1-3 pixels of the search camera's FOV, eliminating any shape information [9]. For these reasons we have employed a point detection technique from the area of Mathematical Morphology.…”
Section: Point Target Detection Phasementioning
confidence: 99%
“…To see this, suppose the FOV of the camera in the direction of the aircraft x-axis is 60°. This makes each pixel equivalent to 0.226m (average human head diameter [9]). Thus, for a target to move at least two pixels, relative to the ground, between consecutive frames it would have to be travelling at a minimum speed of approximately 25km/h -a speed that is highly improbable for the type of targets of interest.…”
Section: Temporal Tracking Phasementioning
confidence: 99%
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“…In the proposed system, the automated search would be conducted at an altitude that would result in an average human head [8] occupying only 1-3 pixels of the search camera's FOV, eliminating any shape information. For these reasons we investigate point detection techniques.…”
Section: Point Target Detection Phasementioning
confidence: 99%
“…Another proximity-based game is MirrorSpace by Roussel and colleagues where the display of information is affected by the distance of the user to the screen [20]. Partala and colleagues studied the influence of an agent's proximity on the affective response of the user [14]. Whereas valence and arousal seemed not to be influenced by proximity variances, a significant effect was found for the dominance dimension.…”
Section: Introductionmentioning
confidence: 99%