2019
DOI: 10.1016/j.compedu.2019.103649
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Affective computing in education: A systematic review and future research

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Cited by 147 publications
(68 citation statements)
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“…For instance, efforts to algorithmically detect mental states such as boredom, frustration, and confusion (Baker et al, 2010) must be supported by the operational definitions and constructs that have been prudently evaluated. Additionally, the affective data collected by AI systems should take into account the cultural differences combined with contextual factors, teachers' observations, and students' opinions (Yadegaridehkordi et al, 2019). Data need to be informatively and qualitatively balanced, in order to avoid implicit biases that may propagate into algorithms trained on such data (Staats, 2016).…”
Section: Big Data and Ai In Education: Researchmentioning
confidence: 99%
“…For instance, efforts to algorithmically detect mental states such as boredom, frustration, and confusion (Baker et al, 2010) must be supported by the operational definitions and constructs that have been prudently evaluated. Additionally, the affective data collected by AI systems should take into account the cultural differences combined with contextual factors, teachers' observations, and students' opinions (Yadegaridehkordi et al, 2019). Data need to be informatively and qualitatively balanced, in order to avoid implicit biases that may propagate into algorithms trained on such data (Staats, 2016).…”
Section: Big Data and Ai In Education: Researchmentioning
confidence: 99%
“…Cost [30][31][32][33][34] Neuromarketing is reported to be more expensive than traditional marketing research due to requiring specialized equipment [30,32]. However, providing new equipment and technologies require massive investment in early stage, the cost of equipment becomes less when it becomes available.…”
Section: Criteria Author Explanationmentioning
confidence: 99%
“…The last two decades have witnessed a surge of research on affective computing systems that aim to detect human emotion and stress based on physiological signals [1], [2], [3]. Such systems have been used in a variety of applications with the aim of inferring, with some specificity, the occurrence of emotional and/or cognitive states that in turn affect human user engagement, performance, and health [4], [5], [6], [7]. Especially important for operational domains such as the military, principles of affective computing can be implemented in virtual reality (VR) systems for the purpose of training human performance outcomes (e.g., shooting marksmanship) [8], [9], [10], [11].…”
Section: Introductionmentioning
confidence: 99%