“…In particular, in the last years more effort has been put into integrating IVET with other technologies, such as eye-tracking ( Wieser et al, 2010 ), movement extraction devices ( Zhang and Yap, 2012 ; Batrinca et al, 2013 ), and EEG ( Kober et al, 2012 ). Moreover, recent studies have started to address the issue of making the conversation between participants and virtual humans smoother ( Malatesta et al, 2009 ; Zhang and Yap, 2012 ). In addition, more studies investigated influences on participants’ behavior, physiological responses, and cognitions either by manipulating objects in the virtual world ( Latu et al, 2013 ; Qu et al, 2013 ), avatars’ behavior ( Llobera et al, 2010 ), or participants’ physical appearance in the virtual world ( Peck et al, 2013 ).…”