2020
DOI: 10.1016/j.jand.2019.07.017
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Advertising Placement in Digital Game Design Influences Children’s Choices of Advertised Snacks: A Randomized Trial

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Cited by 30 publications
(28 citation statements)
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“…Stronger regulations are needed to limit advertising sponsored by corporations, limit the use of persuasive techniques (e.g., use of celebrities, free gifts), and regulate false health and nutrition claims made in advertisements [ 36 ]. Given the emergence of social media, online gaming, and mobile applications, these regulations should extend beyond television to include video games, computer games, and mobile phone applications [ 36 , 39 , 40 ].…”
Section: Discussionmentioning
confidence: 99%
“…Stronger regulations are needed to limit advertising sponsored by corporations, limit the use of persuasive techniques (e.g., use of celebrities, free gifts), and regulate false health and nutrition claims made in advertisements [ 36 ]. Given the emergence of social media, online gaming, and mobile applications, these regulations should extend beyond television to include video games, computer games, and mobile phone applications [ 36 , 39 , 40 ].…”
Section: Discussionmentioning
confidence: 99%
“…55,94 Even more fundamentally, this messaging should frame childhood nutrition as a societal issue in which individuals work with the government, schools, and industry to identify and implement solutions. 96,97 Nutrition educators can help shape health promotion messaging about kids' meals to include societallevel policy solutions, such as healthy default menu options and menu labeling. They can also promote marketing regulation and work with families to create awareness about advertising and marketing strategies that promote unhealthy food to children.…”
Section: Developing Strategic Health Messagingmentioning
confidence: 99%
“…Algunas investigaciones han demostrado incluso efectos del IGA en la intención de compra, dependiendo su efectividad de ciertas condiciones relacionadas con la congruencia, el emplazamiento, su naturaleza y proximidad (Dickinson, 2016;Parreño, Bermejo y Aldás, 2017). Se ha comprobado también que el IGA es capaz de suscitar una actitud hacia la marca y, en ciertas circunstancias, condicionar la elección entre productos y marcas (Cheniboka y Branco, 2019); por lo que se le podría asociar con procesos mentales que pretenden aumentar la familiaridad y simpatía de las marcas hacia su público objetivo (Smith et al, 2020).…”
Section: Naturaleza Del In-game Advertisingunclassified