2019
DOI: 10.1145/3355089.3356547
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Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation

Abstract: including regression-based and learning-based methods, have been explored to achieve better rendering quality with less computational cost. However, most of these methods rely on handcrafted optimization objectives, which lead to artifacts such as blurs and unfaithful details. In this paper, we present an adversarial approach for denoising Monte Carlo rendering. Our key insight is that generative adversarial networks can help denoiser networks to produce more realistic high-frequency details and global illumin… Show more

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Cited by 69 publications
(59 citation statements)
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References 42 publications
(53 reference statements)
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“…Lin et al [LWWH20] introduced light transport covariance from the light source to improve high‐frequency lighting details. A generative adversarial network (GAN) MC denoising method was proposed by Xu et al [XZW19] to achieve higher perceptual quality. Gharbi et al [GLA∗19] proposed a sample‐based denoising method (SBMC), by splatting each sample onto nearby pixels to produce denoised results which allows very low sampling rate.…”
Section: Related Workmentioning
confidence: 99%
“…Lin et al [LWWH20] introduced light transport covariance from the light source to improve high‐frequency lighting details. A generative adversarial network (GAN) MC denoising method was proposed by Xu et al [XZW19] to achieve higher perceptual quality. Gharbi et al [GLA∗19] proposed a sample‐based denoising method (SBMC), by splatting each sample onto nearby pixels to produce denoised results which allows very low sampling rate.…”
Section: Related Workmentioning
confidence: 99%
“…Learning-based Monte Carlo denosing task learns a mapping G(•) to translate the noisy input I n to its noise-free form O nf with the help of auxiliary buffers F . In this paper, we decompose the noisy input into diffuse and specular components and train them separately [Xu et al 2019]. They share the same network architecture but different parameters.…”
Section: Network Architecturementioning
confidence: 99%
“…All training data are cropped into 128x128 patches by importance sampling [Bako et al 2017]. Moreover, similar to [Bako et al 2017;Xu et al 2019], we apply a log transform to compress the high dynamic range (HDR) of color values and use untextured diffuse component by dividing albedo buffer and normalize auxiliary buffers to the same range [0.0-1.0]. Training setup.…”
Section: Implementation Detailsmentioning
confidence: 99%
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