2022
DOI: 10.1109/tits.2021.3091477
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Adversarial Evaluation of Autonomous Vehicles in Lane-Change Scenarios

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Cited by 40 publications
(21 citation statements)
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“…[58] uses A2C [115] to control one surrounding vehicle in the car following scenarios. [55] uses DDPG [116] to generate adversarial policy to control surrounding agents to generate lane changes scenarios. [56] uses Multi-agent DDPG [117] to control two surrounding vehicles (which are called Nonplayer Characters) to attack the ego vehicle.…”
Section: Adversarial Policymentioning
confidence: 99%
“…[58] uses A2C [115] to control one surrounding vehicle in the car following scenarios. [55] uses DDPG [116] to generate adversarial policy to control surrounding agents to generate lane changes scenarios. [56] uses Multi-agent DDPG [117] to control two surrounding vehicles (which are called Nonplayer Characters) to attack the ego vehicle.…”
Section: Adversarial Policymentioning
confidence: 99%
“…(i) NPC vehicles: parameters for a control policy (which, when given the current state information, outputs next location [53], [54], [58] and speed [54], [58], or acceleration [59], [69]) (ii) NPC pedestrians: parameters for a control policy [54] (which, when given the current state information, outputs next location and speed).…”
Section: Control At Every Stepmentioning
confidence: 99%
“…A scenario is considered critical if a safety measure is below a user-specified threshold. Two of the most commonly used measures are the minimum distance between the ego car and any other objects [43], [46], [47], [48], [53], [54], [55], [57], [59], [60], [62], [65], [66], [67], [68], [69], [70], [72], [73], [74] during the simulation (denoted as min distance) and minimum Time To Collision [100] (or its variants) between the ego car and any of other objects [43], [45], [51], [52], [61], [62], [63] during the simulation (denoted as min TTC). Many works (e.g.…”
Section: Misbehavior Propertymentioning
confidence: 99%
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