2010
DOI: 10.1177/0963662510361417
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Adventures in the subatomic universe: An exploratory study of a scientist–museum physics education project

Abstract: Quarked!™ is a collaborative education project between physicists, museum educators and designers that was developed to introduce youth to concepts of scale and the particulate nature of matter through hands-on museum programs and a website with animated videos, games and lesson plans. A pilot study was carried out to assess the project’s success in presenting these concepts in a fun and engaging way for an elementary and middle school aged audience, to investigate its relevance to teachers, and to explore chi… Show more

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Cited by 5 publications
(2 citation statements)
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References 53 publications
(60 reference statements)
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“…Very little of this work has focused on whether, how, and to what extent digital environments can be used to influence interest in STEM. Some positive links have been found between situational interest and computer simulation use (Clapper, 2014), with pervasive technologies in promoting curiosity and interest (Arnone et al, 2011), and the use of technology to reveal interesting hidden phenomena (MacDonald & Bean, 2011); however, no research that we are aware of has investigated the relationship between learner behaviors in a digital or virtual environment and interest development. Identifying patterns of interaction and contextual factors in such environments, therefore, has the potential to expand our understanding of interest development in important ways.…”
Section: Virtual Environments and Educational Games For Stem Learningmentioning
confidence: 99%
“…Very little of this work has focused on whether, how, and to what extent digital environments can be used to influence interest in STEM. Some positive links have been found between situational interest and computer simulation use (Clapper, 2014), with pervasive technologies in promoting curiosity and interest (Arnone et al, 2011), and the use of technology to reveal interesting hidden phenomena (MacDonald & Bean, 2011); however, no research that we are aware of has investigated the relationship between learner behaviors in a digital or virtual environment and interest development. Identifying patterns of interaction and contextual factors in such environments, therefore, has the potential to expand our understanding of interest development in important ways.…”
Section: Virtual Environments and Educational Games For Stem Learningmentioning
confidence: 99%
“…µετωπική διάλεξη, πολύπλοκα µαθηµατικά, κλπ. Νοµίζω πως η σύµφωνα µε τα ανωτέρω εκπαίδευση Ε&Τ σε παιδιά, είναι εφικτή, (MacDonald & Bean, 2011;Tsigris & Michaelides, 2006), µπορεί να αποβεί πολλαπλά ωφέλιµη στην κατανόηση του Φυσικού περιβάλλοντος και της Τεχνολογίας και στον περιορισµό των δεισιδαιµονιών και θεωριών συνοµωσίας (πχ 666), πρόσφορη καταφυγή αντιµετώπισης του αγνώστου και του φόβου που συνήθως προκαλεί.…”
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