2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI) 2022
DOI: 10.1109/hri53351.2022.9889392
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Advancing the Design of Visual Debugging Tools for Roboticists

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Cited by 11 publications
(1 citation statement)
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“…Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128]. Frequent or expert users were reported as participating more often than novices.…”
Section: Domain Expertisementioning
confidence: 99%
“…Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128]. Frequent or expert users were reported as participating more often than novices.…”
Section: Domain Expertisementioning
confidence: 99%