2022
DOI: 10.48550/arxiv.2207.01512
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues

Abstract: Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies such as Extended … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 13 publications
(21 citation statements)
references
References 102 publications
0
10
0
Order By: Relevance
“…Like the previous network environment, the Metaverse must fully care for data privacy protection issues as it builds a new generation of networks ( Ning et al, 2021 ). As worries about security in immersive educational platforms increase, attacks on head-mounted display (HMD) devices could give attackers the ability to confuse users by superimposing or altering the pictures in their field of view ( Jagatheesaperumal et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Like the previous network environment, the Metaverse must fully care for data privacy protection issues as it builds a new generation of networks ( Ning et al, 2021 ). As worries about security in immersive educational platforms increase, attacks on head-mounted display (HMD) devices could give attackers the ability to confuse users by superimposing or altering the pictures in their field of view ( Jagatheesaperumal et al, 2022 ).…”
Section: Discussionmentioning
confidence: 99%
“…Particularly, digital etiquette is typically referred to as netiquette, where correct communication is essential for asking and answering questions respectfully and proactively by introducing oneself properly, posing precise questions, and concluding formally. Ethical online citizenship is necessary for the Metaverse-based education programs used in high schools, colleges, and businesses ( Jagatheesaperumal et al, 2022 ). Indeed, netiquette is needed in online learning environments where information and communication technology (ICT) has altered socialization and communication practices.…”
Section: Discussionmentioning
confidence: 99%
“…IoT focuses majorly on ''things'', whereas IoE includes people, processes and data also as its pillars. The authors in [125] conducted a detailed review on how the enabling technologies like IoE will shape the educational sector in the future Metaverses. The integration of IoE and the Metaverse can help re-invent the way ''people'' interact with each other and the ''things''.…”
Section: Internet Of Thingsmentioning
confidence: 99%
“…It refers to a created world, in which people can "live" under the rules defined by the creator. Jagatheesaperumal et al (2022) argue the integration of services in the metaverse presents ideal opportunities for education:…”
Section: Meta-analysis Of Recent Literature About Education: Trends A...mentioning
confidence: 99%