Proceedings of the 12th International Symposium on Visual Information Communication and Interaction 2019
DOI: 10.1145/3356422.3356444
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Advanced Visual Metaphors and Techniques for Software Maps

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Cited by 14 publications
(9 citation statements)
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“…In general, a memory city displays a grouping tree, i.e., grouped sets of heap objects, as a 3D city visualization. Such a Overview of our memory cities approach, corresponding to the typical visualization pipeline steps preprocessing, filtering, mapping, and rendering [29]. city consists of two types of structures: buildings and districts.…”
Section: A Overviewmentioning
confidence: 99%
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“…In general, a memory city displays a grouping tree, i.e., grouped sets of heap objects, as a 3D city visualization. Such a Overview of our memory cities approach, corresponding to the typical visualization pipeline steps preprocessing, filtering, mapping, and rendering [29]. city consists of two types of structures: buildings and districts.…”
Section: A Overviewmentioning
confidence: 99%
“…If each tree node contained three values, one of them could be used to calculate a building's base area, one could be used to calculate the building's height, and one could be used to determine the building's color, providing much more information for more diverse inspections. Using more visual attributes can make the visualization richer, yet complex mappings should be used for complex tasks or expert systems only since the mappings may become challenging to perceive [29]. Thus, when designing a new software city for a certain task (such as memory cities for the task of heap memory evolution analysis), the designers first have to decide whether they want to develop an expert system or a system that is also usable by novices.…”
Section: A Generalmentioning
confidence: 99%
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