ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12 2012
DOI: 10.1145/2342896.2343038
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Advanced GPU-based ray casting for bricked datasets

Abstract: a) (b) (b) Figure 1: a) bounding boxes fitting; b) empty space skipping and early ray termination; c) tri-linear (left) & tri-cubic (right) interpolation modes side-by-side comparison (MANIX test dataset).

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Cited by 2 publications
(2 citation statements)
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“…Linear interpolation artifacts can be overcome by using more accurate higher-order interpolation filters. Existing works replace trilinear interpolation with tri-cubic [18,61], cubic B-spline [35,40,53], sinc [2] and radially bandlimited Gaussian filters [47,64]. Original discrete data needs to be pre-processed first through encoding or prefiltering [54,65] to obtain the sequence of coefficients of the interpolating functions.…”
Section: Interpolation Artifactsmentioning
confidence: 99%
“…Linear interpolation artifacts can be overcome by using more accurate higher-order interpolation filters. Existing works replace trilinear interpolation with tri-cubic [18,61], cubic B-spline [35,40,53], sinc [2] and radially bandlimited Gaussian filters [47,64]. Original discrete data needs to be pre-processed first through encoding or prefiltering [54,65] to obtain the sequence of coefficients of the interpolating functions.…”
Section: Interpolation Artifactsmentioning
confidence: 99%
“…Ray casting is the fundamental steps for performing the ray-object interactions. It is actually a procedure of ray collision checking in the virtual space [21,22]. The simplest form of ray casting is to compare all the primitives (or graphics objects) against the ray, taking the time complexity of O(n) against n objects in the scene.…”
Section: Specular Reflection Diffuse Reflectionmentioning
confidence: 99%