2019
DOI: 10.1016/j.compedu.2019.103616
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Adults video gaming: Key competences for a globalised society

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Cited by 13 publications
(8 citation statements)
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“…In addition, they are also useful methods to implement student-centered and problem-based teaching and learning strategies designed to better develop multiple learning outcomes, which are essential in the globalized world (Barr, 2017;Sierra, 2020). A growing body of research highlights the effectiveness of these methods for educational purposes (Tobias IJSHE 22,5 et al, 2014) and suggests that game-based learning is highly valuable in the promotion of socalled 21st-century skills (Qian and Clark, 2016;Alonso-Díaz et al, 2019).…”
Section: Rq1mentioning
confidence: 99%
“…In addition, they are also useful methods to implement student-centered and problem-based teaching and learning strategies designed to better develop multiple learning outcomes, which are essential in the globalized world (Barr, 2017;Sierra, 2020). A growing body of research highlights the effectiveness of these methods for educational purposes (Tobias IJSHE 22,5 et al, 2014) and suggests that game-based learning is highly valuable in the promotion of socalled 21st-century skills (Qian and Clark, 2016;Alonso-Díaz et al, 2019).…”
Section: Rq1mentioning
confidence: 99%
“…7 Meaningful activities are broadly defined as those activities that hold value to the individual and have the potential to improve health. Examples may include creative activities, traditional games, video games, 8 and reading, among others.…”
Section: Hospitalization and Psychosocial Issuesmentioning
confidence: 99%
“…Romero, Usart, and Ott (2015), for example, highlight social skills, critical thinking, problem-solving and productivity as abilities that have been shown to be exercised by 'serious games': games developed for purposes other than pure entertainment but not necessarily, as Romero et al note, to develop 21st century skills. More recently, Alonso-Díaz, Yuste-Tosina, and Mendo-Lázaro (2019) have suggested that playing video games, particularly role-playing games, promotes the acquisition of 'key competencies for a globalised society'. And several studies have suggested that playing video games can provide perceptual, attentional and cognitive benefits to players (Green and Bavelier 2015) and help develop cognitive and non-cognitive abilities, including problemsolving, spatial skills and persistence (Shute, Ventura, and Ke, 2015).…”
Section: Introductionmentioning
confidence: 99%