“…Romero, Usart, and Ott (2015), for example, highlight social skills, critical thinking, problem-solving and productivity as abilities that have been shown to be exercised by 'serious games': games developed for purposes other than pure entertainment but not necessarily, as Romero et al note, to develop 21st century skills. More recently, Alonso-Díaz, Yuste-Tosina, and Mendo-Lázaro (2019) have suggested that playing video games, particularly role-playing games, promotes the acquisition of 'key competencies for a globalised society'. And several studies have suggested that playing video games can provide perceptual, attentional and cognitive benefits to players (Green and Bavelier 2015) and help develop cognitive and non-cognitive abilities, including problemsolving, spatial skills and persistence (Shute, Ventura, and Ke, 2015).…”