This chapter delineates an inquiry into the prevalent unemployment rates among People with Disabilities (PwD), focusing on the systemic impediments and societal biases that preclude their full participation in the labour market. As one of the potential paths, it introduces Game-Based Learning (GBL) as an intervention to ameliorate these disparities, particularly for People with Intellectual Disability (PwID). The objectives include a critical examination of current employment challenges faced by this cohort, an exposition of GBL and its pedagogical potential, and a presentation of empirical evidence underscoring the efficacy of games in cultivating pivotal employment-driven skills. Further, it scrutinises the instrumental roles of support workers in defining GBL initiatives, devising actionable strategies for the needs of PwID, and navigating the ethical terrain in the implementation of reasonable accommodations and assistive technologies. Therefore, it advocates for a preliminary evaluative engagement with selected games by pedagogical facilitators to ensure alignment with the specific developmental requisites and aspirations of the target demographic.