Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering 2018
DOI: 10.5220/0006681900540064
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Adopting Collaborative Games into Agile Requirements Engineering

Abstract: In agile software development, where great emphasis is put on effective informal communication involving diverse stakeholders, success depends on human and social factors. Not surprisingly, the Agile Manifesto advocates principles and values such as "individuals and interactions over processes and tools", "focus on the customer", "collaborate regularly", "communicate face-to-face within the team" and "have regular team introspection". However, agile methodologies have hardly provided any tools or techniques th… Show more

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Cited by 26 publications
(26 citation statements)
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References 31 publications
(46 reference statements)
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“…Although there have been hundreds of papers related to the application of serious games for teaching software engineering and software project management [10,17,24,25], the interest in using collaborative serious games has not received so much attention yet. An important cornerstone for this research area were innovation games introduced by Hohmann [12] as market and product research techniques and later adopted by Ghanbari et al [7] and Przybyłek & Zakrzewski [23] to support distributed requirements engineering and agile requirements engineering respectively. Likewise, Gelperin [6] defined six collaborative games that support requirements understanding.…”
Section: Related Workmentioning
confidence: 99%
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“…Although there have been hundreds of papers related to the application of serious games for teaching software engineering and software project management [10,17,24,25], the interest in using collaborative serious games has not received so much attention yet. An important cornerstone for this research area were innovation games introduced by Hohmann [12] as market and product research techniques and later adopted by Ghanbari et al [7] and Przybyłek & Zakrzewski [23] to support distributed requirements engineering and agile requirements engineering respectively. Likewise, Gelperin [6] defined six collaborative games that support requirements understanding.…”
Section: Related Workmentioning
confidence: 99%
“…Unfortunately, neither the Agile Manifesto nor the Scrum Guide specify techniques to address the human side of software development. Responding to this challenge, in our previous studies [21,23], we proposed to equip Scrum teams with a set of collaborative games.…”
Section: Introductionmentioning
confidence: 99%
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“…Agility puts the customer at the center of the development process of a project [1] and aims to develop software projects in the shortest possible time that satisfies all customer requirements and take into account requirements change, which is a fundamental principle of Agility.…”
Section: Introductionmentioning
confidence: 99%