2016
DOI: 10.1016/s0140-6736(16)31325-3
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Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial

Abstract: European Commission.

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Cited by 346 publications
(407 citation statements)
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“…Lastly, adding cognitive elements to exercise has been shown to lead to both motor-and cognitive improvements in PwP [66,67]. One recent example in this field was the V-time study, which showed that an intervention combining treadmill training with non- immersive virtual reality reduced the risk of falls by nearly 60% more than treadmill training alone [68]. Cognitive elements can be added to exercise by, for example, gaming elements (the result is termed 'exergaming').…”
Section: Exercisementioning
confidence: 99%
“…Lastly, adding cognitive elements to exercise has been shown to lead to both motor-and cognitive improvements in PwP [66,67]. One recent example in this field was the V-time study, which showed that an intervention combining treadmill training with non- immersive virtual reality reduced the risk of falls by nearly 60% more than treadmill training alone [68]. Cognitive elements can be added to exercise by, for example, gaming elements (the result is termed 'exergaming').…”
Section: Exercisementioning
confidence: 99%
“…Mirelman, Rochester, and Maidan [11] suggest that, while virtual reality devices used to be more commonly associated with video games, such technology can also be used to reduce the risks of falls in older adults. The virtual reality system in their study simulated the conditions and hazards that lead to older adults' falling, such that the study's participants could practice how to better avoid such hazards and receive feedback on their performance.…”
Section: Health Promotionmentioning
confidence: 99%
“…While this study shows promise for the use of VR with individuals with dementia, it also suggests that in designing VR programs for this population, attention needs to be paid to how the interface can be as engaging as possible while not being confusing, and to taking steps to reduce fear and anxiety that may accompany this experience. More broadly, the success of the inclusion of VR in a diverse group of older adults in [11], which included individuals with Parkinson's and mild cognitive impairment, does demonstrate that it is possible to design programs of this sort that are suitable for a very heterogeneous group of participants.…”
Section: Health Promotionmentioning
confidence: 99%
“…Eligible participants were randomly assigned to an intervention group (TT+VR), or a control group (TT). A detailed description of the intervention and its findings are provided in the V-TIME protocol paper [11] and the RCT publication [10] .…”
Section: Methodsmentioning
confidence: 99%
“…Recently, we demonstrated the effectiveness of treadmill training with VR (TT+VR) and without VR (TT) on reducing fall rates in older adults [10] . In a subanalysis of this large randomized trial, we aimed to investigate the attitudes of healthy fall-prone older people, those with MCI, and PD towards these 2 training modes and whether experience would change initial attitudes.…”
mentioning
confidence: 99%