2011
DOI: 10.1007/978-3-642-22639-7_12
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Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums

Abstract: We propose a system capable in real time of adding controllable and plausible oscillating physical like reaction effects in response to external forces (perturbations). These oscillating effects may be used to modify a motion or to customize it in a cartoon like way. The core of our system is based on several connected 3D pendulums with a propagating reaction. These pendulums always return to a preferred direction that can be fixed in advance or can be modified during the motion by external predefined data (su… Show more

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Cited by 1 publication
(1 citation statement)
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“…In order to timely control the movement of this spring damper, we use the Settling Time s principle, like in Abdul Karim et al, 37 as follows: Let m be a mass connected to a spring with sti®ness constant k. This mass oscillates around a rest position x 0 with a viscous damper that has a damping coe±cient c. Based on Newton's second law of physics the acceleration is €…”
Section: Adding Base Inertiamentioning
confidence: 99%
“…In order to timely control the movement of this spring damper, we use the Settling Time s principle, like in Abdul Karim et al, 37 as follows: Let m be a mass connected to a spring with sti®ness constant k. This mass oscillates around a rest position x 0 with a viscous damper that has a damping coe±cient c. Based on Newton's second law of physics the acceleration is €…”
Section: Adding Base Inertiamentioning
confidence: 99%