2014 IEEE 14th International Conference on Advanced Learning Technologies 2014
DOI: 10.1109/icalt.2014.164
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Adaptive Training of Children with Attention Deficit Hyperactivity Disorder through Multi-touch Surfaces

Abstract: This paper presents the base, development and testing in a real context of AdaptADHD, an application to support adaptive training and evaluation of children and adolescents with Attention Deficit Disorder with Hyperactivity (ADHD) during their therapies. On one hand, this application aims to help patients to improve their abilities regarding concentration and impulse control by guiding them through the realization of different activities according to their needs. On the other hand, it facilitates the therapist… Show more

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Cited by 9 publications
(2 citation statements)
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“…In the context of education, serious games have been widely used for a wide range of purposes [6], such as making children learn while enjoying [7], helping them to develop social and adaptive skills [8], or improving professional education of people with cognitive disabilities [9], among others. In the context of health, games usually address topics such as exercise, rehabilitation, quality of life and advanced life support training [10,11].…”
Section: Game-based Trainingmentioning
confidence: 99%
“…In the context of education, serious games have been widely used for a wide range of purposes [6], such as making children learn while enjoying [7], helping them to develop social and adaptive skills [8], or improving professional education of people with cognitive disabilities [9], among others. In the context of health, games usually address topics such as exercise, rehabilitation, quality of life and advanced life support training [10,11].…”
Section: Game-based Trainingmentioning
confidence: 99%
“…The study [46] uses video game for 20 kids and result shows that students are motivated towards learning process, further need to observe AR and DGBL and game design principles need to be tested. The work [47] multi touch surface assists to improve concentration and impulse control, proper conclusions not taken. The study [48] uses robot to observe human behaviour and achieved 80% accuracy, need to remove some of the restrictions.…”
Section: Different Application For Adhdmentioning
confidence: 99%