2014
DOI: 10.1109/tac.2013.2272885
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Adaptive Symbolic Control for Finite-State Transition Systems With Grammatical Inference

Abstract: Abstract-This note presents an approach that integrates elements from grammatical inference and game theory to address the problem of supervising finite-state transition systems operating in adversarial, partially known, rule-governed environments. The combined formulation produces controllers which guarantee that a transition system satisfies a task specification in the form of a logical formula, if and only (a) the true model of the environment is in the class of models inferable from positive data presentat… Show more

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Cited by 9 publications
(4 citation statements)
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References 19 publications
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“…Mizoguchi et al [26] design a feedback controller of a cyber-physical system by composing several abstract systems, and prove that the controlled system exhibits the desired behaviour. Fu et al [11] model adaptive control for finite-state transition systems using elements from grammatical inference and game theory, to produce controllers that guarantee that a system satisfies its specifications.…”
Section: Supervisory Controlmentioning
confidence: 99%
“…Mizoguchi et al [26] design a feedback controller of a cyber-physical system by composing several abstract systems, and prove that the controlled system exhibits the desired behaviour. Fu et al [11] model adaptive control for finite-state transition systems using elements from grammatical inference and game theory, to produce controllers that guarantee that a system satisfies its specifications.…”
Section: Supervisory Controlmentioning
confidence: 99%
“…This approach is orthogonal to active automata learning (AAL) such as L * Angluin's algorithm [3] and its recent variants [15,25]. AAL is suitable to capture the behaviours of black-box reactive systems and it has been successfully employed in the field of CPS to learn how to interact with the surrounding environments [10,13]. Mining temporal logic requirements has the following advantages with respect to AAL.…”
Section: Related Workmentioning
confidence: 99%
“…In [25], Q-learning was applied to control MDPs from signal temporal logic (STL) specifications, where the reward was the STL robustness score -a measure of distance to satisfaction. Other closely related works include [26], [27], where the problem of LTL control was modeled as a game between a player (controller) and an adversary (environment). The controller inferred the "grammar" of actions taken by the environment.…”
Section: Introductionmentioning
confidence: 99%