Proceedings Computer Animation 2000
DOI: 10.1109/ca.2000.889022
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Adaptive simulation of soft bodies in real-time

Abstract: This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grids with tight error bounds. The linear elasticity equations can be simulated using an arbitrary non-nested hierarchy of… Show more

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Cited by 45 publications
(28 citation statements)
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“…Most of the work on this type of motion has concentrated on finding accurate and fast numerical solvers [13,14], and on defining the appropriate M; C and K which result in realistic animation sequences [15].…”
Section: Physical-based Animationmentioning
confidence: 99%
“…Most of the work on this type of motion has concentrated on finding accurate and fast numerical solvers [13,14], and on defining the appropriate M; C and K which result in realistic animation sequences [15].…”
Section: Physical-based Animationmentioning
confidence: 99%
“…The finite element method (FEM) [2], [6], [11], finite volume method (FVM) [1], [2], and long element method (LEM) [7], [8], [9], [10] have been used in physically based modeling including soft bodies tissue. To solve an equation, approximation of a continuous set of discrete points, usually a set of grid or mesh points, is used.…”
Section: Introductionmentioning
confidence: 99%
“…Most other existing models for modeling softness are rather complex to implement and come with slow solving speed [16]. In principle, pressure is a force acting on incremental surface elements and is normal to the surface.…”
Section: A Pressure Based Model For Soft Cellsmentioning
confidence: 99%