Companion Proceedings of the 24th International Conference on Intelligent User Interfaces 2019
DOI: 10.1145/3308557.3308678
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Adaptive projection augmented reality with object recognition based on deep learning

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Cited by 5 publications
(4 citation statements)
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“…An adaptive projection augmented reality (AR) system that uses deep learning-based object recognition to project virtual data onto real objects, providing rich visual feedback, information and user interfaces to users was also presented by Park et al. This innovative approach not only enhances the user experience, but also addresses the problem of high installation costs typically associated with traditional projection AR systems and offers a more cost-effective alternative [212].…”
Section: ) Adaptive Deep Learning Enabled Context-aware Interactionmentioning
confidence: 99%
“…An adaptive projection augmented reality (AR) system that uses deep learning-based object recognition to project virtual data onto real objects, providing rich visual feedback, information and user interfaces to users was also presented by Park et al. This innovative approach not only enhances the user experience, but also addresses the problem of high installation costs typically associated with traditional projection AR systems and offers a more cost-effective alternative [212].…”
Section: ) Adaptive Deep Learning Enabled Context-aware Interactionmentioning
confidence: 99%
“…The hardware components were then used to define stereotypes (column 2) from which Device metaclass (column 1) was derived. Depth Sensor [7, 10, 16, 29, 31, 38-40, 42, 46] Infrared Sensor [27,36] Self-built Sensor [24] Imaging Device Projector [7,11,15,16,27,29,31,32,36,37,[39][40][41][42]46] Display [11,41] Actuator Device Actuator [15,27,32,36,40,42] Human Interface Device Mobile Device [16,24,29,31,32,37,40,42] Peripheral Device Phicon [36] Marker [24,27,32,47] Infrared lamp [27,36,37] Mirror [11,27,36] Audio Device Transducer [11]…”
Section: Hardware Environmentmentioning
confidence: 99%
“…However, the accelerated development of these technologies discontinues the usability of toolkits, in some cases making toolkits obsolete. This setback is also evident in recent research reports that suggest the adoption of existing toolkits is marginalized during the development of prototypes [11,31]. One approach to address this challenge is establishing future-proof hardware and software interfaces based on the study of prevailing interactive surface environments.…”
Section: Introductionmentioning
confidence: 99%
“…Commodity depth cameras have promoted using projector-camera systems to augment un-instrumented surfaces such as tabletops [5], floors [18], and walls [8]. One prominent strategy is combining image processing and depth perception-based techniques [9,15,17,19]. While 2D techniques enable detecting interactions [2-4, 10, 16], solely relying on 2D methods limits the solution space of interactive surface applications.…”
Section: Introductionmentioning
confidence: 99%