Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques 1990
DOI: 10.1145/97879.97896
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Adaptive mesh generation for global diffuse illumination

Abstract: Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other radiosity algorithms have become very effective at computing the energy balance for scenes containing diffusely reflecting objects. Such methods first break up a scene description into a relatively large number of elements, or possibly several levels of elements. Energy transfers among these elements are then determined using a varie… Show more

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Cited by 25 publications
(4 citation statements)
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References 21 publications
(23 reference statements)
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“…In fact, only the critical elements need more computation. Whereas the adaptive method described by Campbell and Fussell [5] or the discontinuity method described by Lischinsky [8] test all the elements and increase the work load needed to determine the subdivision, in our method the use of ray-tracing and event classification allows to test a low number of elements. In the tests we have made, only 15 to 35 percent of the elements require expensive treatment.…”
Section: Discussion and Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…In fact, only the critical elements need more computation. Whereas the adaptive method described by Campbell and Fussell [5] or the discontinuity method described by Lischinsky [8] test all the elements and increase the work load needed to determine the subdivision, in our method the use of ray-tracing and event classification allows to test a low number of elements. In the tests we have made, only 15 to 35 percent of the elements require expensive treatment.…”
Section: Discussion and Resultsmentioning
confidence: 99%
“…Moreover, this solution is not view-independent and computation time for rendering is considerably increased. To compute an appropriate mesh automatically, Campbell and Fussell [5] use environmental projection. Each area light source is subdivided into a set of point light sources.…”
Section: Previous Workmentioning
confidence: 99%
“…Ray shooting Wallace et al (1989) proposed a progressive radiosity algorithm that samples visibility by ray shooting. Campbell and Fussell (1990) extend this method by using a shadow volume BSP tree to resolve visibility.…”
Section: Form Factorsmentioning
confidence: 99%
“…b) To improve image quality, regions of high intensity gradients must be subdivided into finer and finer patches. The first automatic meshing algorithms [CG86] [CF90] were based on surface or intensity gradient subdivision criteria. Another important solution has been proposed by Hanrahan et al [HS91] with the use of hierarchical representation.…”
Section: Arques Et Al / a New Radiosity Approach For Regular Objectsmentioning
confidence: 99%