“…Additionally, we are interested in the effects of the embodiment of the system. A recent literature survey on the Tsiakas et al [7] reinforcement learning user performance, session state adjust time of movement, move to next exercise, encourage user Leite et al [5] multi-armed bandit learning user's detected valence choose appropriate emphatic behavior Leyzberg et al [3] Bayesian net puzzle state provide personalized tutoring sessions Lim et al [8] hybrid filtering semantic knowledge, event episodic knowledge and emotion enhance student's motivation to prevent negative emotions Baraka et al [9] multi-armed bandit learning numerical reward provided by user robot's light animation Mitsunaga et al [6] reinforcement learning body signals adjust interaction distance, gaze, motion speed and timing Hemminghaus et al [10] reinforcement learning (Q-Learning) gaze behavior, speech, game state memory game assistance Chan et al [11] hierarchical reinforcement learning speech analysis, user state, activity state giving instructions, empathy or help Lee et al [12] Wizard of Oz snack choices patterns, usage patterns, robot's prior behavior personalized speech topics effects of embodiment showed: "that a co-present, physical robot performed better than a virtual agent simulated using computer graphics. These studies found a co-present robot to be more persuasive, receive more attention and be perceived more positively than a virtual agent even when the behavior of the robot was identical to the behavior of the virtual agent and when both agents had similar appearance" [19].…”